Template callback


















Timers are not part of JavaScript, but they are provided by the browser. Let me talk about one of the timers we have: setTimeout. The setTimeout function accepts 2 arguments: a function, and a number. The number is the milliseconds that must pass before the function is run.

In the above example function containing the console. On adding the console. The callback can be used to execute the code once the method execution is finished.

In the above synchronous example, the doSomething method above executes synchronously with the callback — execution blocks until doSomething returns, ensuring that the callback is executed before the interpreter moves on. In the above example, the takeUserInput greeting function executes the code synchronously with a callback function.

Callbacks can also be used to execute code asynchronously. An Example is given below. In the above asynchronous example, the then callbacks are considered continuations of the doSomething methods. Providing a callback as the last instruction in a function is called a tail-call , which is optimized by ES interpreters. The callbacks function is commonly used to continue execution of the code even after an asynchronous action has completed, these are called asynchronous callbacks.

An example is the callback function executes inside a, then block chained into the end of a promise after that promise fulfills or rejects. Often when using a callback we want access to a specific context. In the above example, the line console. We can do this by using the bind function. The bind effectively generates a new function that sets this to whatever was passed to bind then calls the original function. We can define a callback function directly inside another function, instead of calling it.

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Easy to share or embed in your site. Templates encourage generic programming, they motivate a programmer to think outside of their current view point and see future uses of what they are building hence adding to the resuability of their code. However not all problems are suited for template based solutions, and just like all things in life too much of a good thing can make you sick.

Being a good programmer not only means knowing what solution will solve which problem, but also to knowing what solution will cause more problems than the problem they are solving. In my opinion together with portability the next most important factor which would make a programmer's code base immortal would be the genericity of their code. For production purposes it is advised that the Bind library be used. The Solution The solution presented here is designed to take only one parameter.

All Rights Reserved. Flexible - Experience has shown that callback systems that require an exact match between callback function and callee function signatures are too rigid for real-world use.

Getting a stand-alone function to act upon a particular object, however, usually involves kludges like using static or global pointers to indicate the target object, or having the callback function take an extra parameter usually a pointer to the object to act upon.

The extra paramter method, if done type-safely, introduces undesirable coupling between the caller and callee types. There is nothing to prevent someone from calling qsort on an array of apples and passing a pointer to a function that compares oranges!

An example of this typeless mechanism you'll frequently see is the 'apply' function in collections. The purpose of an apply function is to allow a developer to pass a callback to a collection and have it be 'applied' to called on each item in the collection. Unfortunately it often looks like this:. Chances are really good you don't have a function like func sitting around, so you'll have to write one lots of casting required. And make sure you pass it the right stuff. Beware of callback mechanisms that appear type safe but are in fact not.

These mechanisms usually involve some base-of-all-classes like Object or EventHandler, and utilize casts from ptr-to-member-of-derived to ptr-to-member-of-base.

Experience has indicated that single-rooted systems are unworkable if components are to come from multiple sources. The component designer could parameterize the component on the type of the callee. Such parameterization is inappropriate in many situations and callbacks are one of them. The problem is that this introduces rigidity in the system in that the callee type becomes part of the caller type, i.

All code that creates ButtonThatCallsBack objects must be made aware of the callee relationship, increasing coupling in the system. If a component has many callback relationships it quickly becomes unworkable to parameterize them all. Consider a Button that wants to maintain a dynamic list of callees to be notified upon a click event. Since the callee type is built into the Button class type, this list must be either homogeneous or typeless. Library code cannot even create ButtonThatCallsBack objects because their instantiation depends on application types.

This is a severe constraint. Consider GUI library code that reads a dialog description from a resource file and creates a Dialog object. It can't, therefore it can't create the Buttons for you. The caller component designer can invent an abstract base class to be the target of the callback, and indicate to application developers that they mix-in this base in order to connect their class with the component.

I call this the "callee mix-in. Here the designer of the Button class wants to offer a click notification callback, and so defines a nested class Notifiable with a pure virtual function notify that has the desired signature.

Clients of the Button class will have to pass to its constructor a pointer to a Notifiable , which the Button will use at some point later on for notification of clicks:. This mechanism is type safe, achieves the decoupling of Button and CDPlayer , and is good magazine article fodder. It is almost useless in practice, however. The problem with the callee mix-in is that it, too, is type-intrusive, i.

This has three major flaws. First, the use of multiple inheritance, particularly if the callee is a callee of multiple components, is problematic due to name clashes etc. Second, derivation may be impossible, for instance if the application designer gets CDPlayers from an unchangeable, untouchable API library designers note: this is a big problem with mix-in based mechanisms in general. The third problem is best demonstrated.

Consider this version of CDPlayer :. MyCDPlayer can have only one notify. When I first thought about the inter-component callback problem I decided that what was needed was a language extension to support 'bound-pointers', special pointers representing information about an object and a member function of that object, storable and callable much like regular pointers to functions.

ARM 5. How would bound pointers work? Ideally you would initialize them with either a regular pointer-to-function or a reference to an object and a pointer-to-member-function. Once initialized, they would behave like normal pointer-to-functions. You could apply the function call operator to them to invoke the function. It might look something like this:. Here fptr is a bound-pointer to a function that takes no arguments and returns void.

Note that Fred is not part of fptr's type. It is initialized with the object fred and a pointer-to-member-function-of-Fred, foo. Bound-pointers would require a non-trivial language extension and some tricky compiler support. Given the extreme undesirability of any new language features I'd hardly propose bound-pointers now.

Nevertheless I still consider the bound-pointer concept to be the correct solution for callbacks, and set out to see how close I could get in the current and proposed language. The result is the Callback library described below. As it turns out, the library solution can not only deliver the functionality shown above albeit with different syntax , it proved more flexible than the language extension would have been! Returning from the fantasy world of language extension, the library must provide two things for the user.

The first is some construct to play the role of the 'bound-pointer'. The second is some method for creating these 'bound-pointers' from either a regular pointer-to-function or an object and a pointer-to-member-function. In the 'bound-pointer' role we need an object that behaves like a function.

Coplien has used the term functor to describe such objects. For our purposes a functor is simply an object that behaves like a pointer-to-function. It has an operator the function call operator which can be used to invoke the function to which it points. The library provides a set of template Functor classes. They hold any necessary callee data and provide pointer-to-function like behavior. Most important, their type has no connection whatsoever to the callee type. Components define their callback interface using the Functor classes.

The construct provided by the library for creating functors is an overloaded template function, makeFunctor , which takes as arguments the callee information either an object and a ptr-to-member-function, or a ptr-to-function and returns something suitable for initializing a Functor object. A component Button has been connected to application objects and functions it knows nothing about and that know nothing about Button , without any custom coding, derivation or modification of the objects involved.

And it's type safe.



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