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By continuing to use this site, you are consenting to our use of cookies. Accept Learn more…. The following excerpt from the tutorial sample illustrates how to create and initialize a Voice server object. Once the session has been started, Voice clients can connect to the Voice session. In particular, you must specify which of several DirectPlay Voice topologies you want to use. This tutorial uses the peer-to-peer topology. For further information about this subject, see DirectPlay Voice Topologies.
The following excerpt from the tutorial sample illustrates how to start a peer-to-peer session using the default CODEC. Before connecting a Voice client to a Voice session, you must test the audio configuration. If the method returns a success code, you can continue. Otherwise, you must first handle the error condition. When the audio configuration has been tested, your client can connect to the Voice session.
All clients that want to participate in the voice session must connect to the session, including the host. Pass this method a pointer to your voice callback message handler.
This message handler receives voice-related messages from DirectPlay Voice during the voice session. You must also pass the method a pointer to an IDirectPlay8Peer interface. The following excerpt from the tutorial sample illustrates how to create and initialize a voice client object. The structure contains information about the sound device configuration. The structure contains information for the DvmsgidOutputlevelDplay system message. An error in the playback system occurred. The structure contains information for the DvmsgidPlayeroutputlevelDplay system message.
Provides data for the PlayerStarted event. Provides data for the PlayerStopped event. Provides data for the RecordStarted event. Provides data for the RecordStopped event. An error in the recording system occurred. The specified audio configuration has not been tested.
Call the Test. CheckAudioSetup method. An error occurred while sending data. Applications use the methods of the Server object to manage the host of the voice session. The structure contains information for the DvmsgidSessionlostDplay system message. The transport has lost the connection to the session. Provides data for the SetTargets event. A failure was encountered initializing the sound card. Applications use the Test.
The operation could not complete because it has timed out. The object is not the host of the voice session. The user has pressed back on the first page of the CheckAudioSetup wizard. The user canceled the operation. Base exception type for DirectPlay Voice exceptions.
Derives from DirectXException. Provides data for the PlayerCreated event. Provides data for the PlayerDeleted event. Default values for BufferAggressiveness. Default values for BufferQuality. Flags for client configuration. Flags for input level. Default values for NotifyPeriod. Default values for PlaybackVolume. Player capability flags. System wide player id's.
Default values for RecordVolume. Various codes that can be returned by events. Flags for controlling sessions. The type of DirectPlay Voice session to run.
Flags to control how the sound device is configured.
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